Lua:
function RemoveItemsAfterRPDeath()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
Citizen.CreateThread(function()
DoScreenFadeOut(800)
Citizen.Wait(250)
local mies = GetHashKey("mp_m_freemode_01")
TriggerEvent('skinchanger:getSkin', function(skin)
if GetHashKey(GetEntityModel(PlayerPedId())) == mies then
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 144, ['torso_2'] = 0,
['arms'] = 6,
['pants_1'] = 65, ['pants_2'] = 0,
['shoes_1'] = 34, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['ears_1'] = -1, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 144, ['torso_2'] = 0,
['arms'] = 6,
['pants_1'] = 65, ['pants_2'] = 0,
['shoes_1'] = 34, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = -1, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)